This game is scraping in a positive review from me. Right now it’s not really playable but I think it is on the cusp of greatness. If there was a ‘Maybe’ option I’d be squarely in that camp.
Fortnite, Now it could be that I just haven’t figured out the meta yet but the grind in this game is too much. When you’re 20% through the tech tree and you need to put teams together to farm resources it’s a bridge to far in my opinion. You get to T2 gear and then you need to start going into the swamp and even with potions that apparently ward of creatures it’s nigh on impossible. That being said there maybe tames that end up being way better at harvesting. We’ll have to wait and see. So let’s see how good you are at reading titles??? LOL! But back to being serious here is how you can some free skins on fortnite battle royale, just watch this youtube clip: How To Get FREE SKINS In Fortnite: Battle Royale! [PS4, Xbox One, PC, IOS, ANDROID][2018!]
The main issue I have with the game is how you level up technology. You get these things called sparks from doing things, whether it be crafting or gathering and you put these into these stones that unlock technology. you need 5 sparks for every 1% of a technology. There are 4 tech trees and on each tier there are 5-6 techs. So you can see that is a lot of sparks. What’s worse is that each technology tree has it’s own type of spark. Mysticism is probably the most important one to start with and the only way to get it is to gather grass (or fruit) and to make potions. However, making potions gives you an upfront amount of 4-10 sparks for the first one of each type and that’s it. That means that every player needs to harvest grass if you want to level your mysticism quickly.
On the other hand Fortnite, seems to want players to specialize. The more grass you harvest the better you get at it. The same goes for skinning, mining. logging, etc. You just can’t unlock everything and in my book that’s probably a good thing, but the game then punishes players for doing it by slowing the tech progression. This also causes confusion as eveyone trys to level all their crafting skills at once which wastes a tonne of mats that could be better used by specialists. Then of course there’s the issue of your specialist changing servers or just not jumping on for a few days………
Lastly the classes seem a bit borked. The assassin is clearly the best PVP class by a long shot and it can really be utilized by the sort of players who simply want to log in and troll the other faction. This would be fine if there was some sort of counter, but currently there doesn’t appear to be. The Warlord on the other hand is largely useless…. because of the assassin.
Trolling is still pretty easy in this game. The devs delayed this game by almost a year to deal with ‘insiding’ but it still seems very easy. A few strategically placed walls can stop players putting down structures for days and spys with family share accounts can come and inspect your base and quietly make off with the rarest loot without anyone really noticing. Again this may have been fixed by permissions that I’m not aware of but it’s probably something you can really mitigate in the first 2-3 days after a reset and those days are the most critical.
While the majority of this review is negative I genereally like the game. The graphics are beautiful and the focus on teamwork is a real plus. Th main base shield is great too as it stops those annoying 3am no-lifer raids, forcing raiding to be at time when people are going to be online. The outpost system is great too. It encourages PvP at other times and gives you objectives each day which stops the game being a 24 hour grindfest.
I wouldn’t recommend jumping into this game right now but I think in 6-12 months it will definitely be worth a look. If you want to give it a go I’d try un-official at x3 or so rates. That takes the edge off the grind while still not making resources a non-issue.